Hi, On Wed, Feb 15, 2006 at 03:01:31PM +0000, André Pinto wrote: > Marius Gedminas <mgedmin@...> writes: > > > I fixed PySpaceWar so it would work in 15 and 16 bit per pixel modes > > (I can't use anti-aliased lines in these modes, apparently). I guess > > the time is nearing for a 0.9.2 release. > > So, when will 0.9.2 be released? My voodoo3 only works at 16bpp... I hoped to reply almost immediately saying "here it is", but it turned out that I forgot how to make releases. So here it is, 5 days later: the "month of procrastination" release of PySpaceWar (also known as 0.9.2): * Fixed the -f and -d command line options. * Missiles are now larger and brighter than their orbit trail dots. * Alt+Enter now also toggles fullscreen mode. * Make it work in 15 and 16 bit per pixel modes (no aaline). * Possibly fix the MacOS X "invisible fix" problem I saw (use 2 x aaline instead of aalines). * Added a help screen. * Added an Options menu. * Added a New Game menu (the main menu was becoming too cluttered). * Added a pyspacewar.pyw script for the convenience of Windows users. Get it at http://mg.pov.lt/pyspacewar/ By the way, thanks for prodding me. Without you, I do not know when I would have made the next release. Cheers! Marius Gedminas -- Everything you read in newspapers is absolutely true, except for that rare story of which you happen to have first-hand knowledge. -- Erwin Knoll
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