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Re: [pygame] Mixing Python and C in games
In a message of Fri, 17 Feb 2006 16:10:42 +0200, Sami Hangaslammi writes:
>On 2/17/06, David Mikesell <dave_mikesell@xxxxxxxxxxx> wrote:
>> I'm not completely clear on what your trying to do - are you wanting to
>> wrap C code in Python? If so, have you looked at SWIG? I used SWIG t
>o
>> wrap C++ code in Perl a few years back and it was fairly easy.
>
>What I'm trying to do, is to rewrite some of the algorithms in my
>framework in C (it's currently 100% Python). I guess SWIG is an option
>too, although it also gave me the impression that its better suited to
>wrapping a whole, exisiting C-library for Python.
>
>--
>Sami Hangaslammi
Are you already using psyco?
http://psyco.sourceforge.net/
Laura Creighton
(working on pypy http://codespeak.net/pypy/dist/pypy/doc/news.html which
aims to make what you are doing unnecessary. We may not be producing
something you can use in production by the time you need to, however.)