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Re: [pygame] Compiling pygame on OSX without SDL.framework
Thanks for the tips, OSX is a strange beast :) I've managed to install my own python/numpy/sdl/pygame etc. It was a lot of work to go into all of the installers and change the paths to fit. How come they make it so that you can't change the paths by default? I guess it's the famous mac "user friendliness", heh. Still, it's pretty cool that you can make an installer by just editing plain text files and put everything behind a rightly-named folder. It's an interesting way to design a system.