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[pygame] Compiling pygame on OSX without SDL.framework
- To: pygame-users@xxxxxxxx
- Subject: [pygame] Compiling pygame on OSX without SDL.framework
- From: "Patrick Mullen" <saluk64007@xxxxxxxxx>
- Date: Wed, 25 Oct 2006 11:39:57 -0700
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- Delivered-to: pygame-users-outgoing@seul.org
- Delivered-to: pygame-users@seul.org
- Delivery-date: Wed, 25 Oct 2006 14:40:12 -0400
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I am trying to get pygame going at school, which is the only place I
can use Macs. Unfortunately, I can't use any installers for anything
because of the machines being sandboxed, so I have been going at it
from-source. I have sdl and other packages installed to ~/Local in a
unix fashion (~/Local/include, ~/Local/bin etc). The pygame config.py
seems unable to locate SDL no matter what export flags I make or how I
modify the Setup, it doesn't seem to want to look in the right
directories for everything. I even have my non-standard python files
in there, and config.py wont find Numeric either (PYTHONPATH is
set...)
I have been at this for hours, I just don't understand what's missing.
Does anyone have enough OSX experience or pygame compiling experience
to help me out?