Gabriele Farina wrote:
yes, pygame clips all the blitting to the target surface. you can even blit to a negative position like (-10,-10) and you will see the bottomright area of the source.if I've a surface of 100x100 pixels, and I blit, on this surface, another surface at (110,110) position, pygame draws this surface or not??Pygame understand when the position is out of the range??