Pygame Parachute Traceback:
File "locals.py", line 105, in SetFont
Fatal Python error: (pygame parachute) Segmentation Fault
What's that error?? I specified "verdana.ttf" as font attribute to
pygame.font.Font(), and this file is in the same directory of the script who
calls the function...where's the problem??
this is a bug in the current SDL_ttf. if you specify a file it cannot
open it will crash. the 'pygame parachute' is something that catches a
crash and tries to shutdown the graphics and sound cleanly.