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[pygame] Vertex arrays / glTexCoordPointer*() bugfix applied successfully
I was able to successfully apply the fix outlined in
http://www.geocrawler.com/archives/3/4494/2002/3/0/8161591/
to PyOpenGL 2.0.0.44. glTexCoordPointer*() now seems to
work fine!
See my post in PyOpenGL-users to see how to go about it.
Let's hope they release PyOpenGL 2.0.0.x soon.
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