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Re: [pygame] Mac OS X image issue
Am Mar 7, 2011 um 4:44 PM schrieb Johannes Charra:
>
> Am Mar 6, 2011 um 10:25 PM schrieb Greg Ewing:
>
>> Johannes Charra wrote:
>>> I've always used the binary distribution. But installing from source
>>> didn't fix the problem for me, as I just checked.
>>>
>>> libpng and libjpeg are both available in /usr/local/lib
>>
>> That's strange -- I would have expected the configure script
>> to find them when building from source.
>>
>> Although now that I come to think of it, it's probably not
>> pygame itself that uses them, but SDL_image. How did you
>> install your SDL libraries?
>>
>> --
>> Greg
>
> Actually I don't remember exactly how I did that. :)
>
> Now that you mentioned it, I tried installing it via MacPorts (sudo port install libsdl), which took a while, since many subsequent dependencies needed to be installed.
>
> I still can't load PNG files, but maybe I need to install pygame from source again, now that I have the SDL stuff installed? I'll try that ...
>
> Best regards,
> Johannes
>
I didn't manage to make this work yet ... how can I check whether all preconditions (SDL libraries properly installed etc.) are met?
Best regards,
Johannes