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Re: [pygame] multi-width aalines and aacircles
The pygame line looks like there's something wrong with it. There are
very few faded pixels at all. It's essentially not anti-aliased.
-Zack
On Mar 29, 2009, at 11:12 AM, pymike wrote:
I think if you look at a real SVG aaline...
http://upload.wikimedia.org/wikipedia/commons/thumb/8/8f/Simple_polygon.svg/588px-Simple_polygon.svg.png
...then look at the pygame one...
http://rene.f0o.com/~rene/stuff/aapolygon.png
...the latter looks pretty rough.
--
- pymike