On Thu, Mar 26, 2009 at 6:33 AM, Lenard Lindstrom
<len-l@xxxxxxxxx> wrote:
You can see for yourself:
http://www3.telus.net/len_l/pygame/gfx_antialiasing.tar.gz
Because of a bug aapolygon_gfx.py will not work with the gfx enabled Windows binaries I have provide. The latest Pygame out of SVN is needed. But you can still look at the images I took from a screen shot.
Lenard
Lenard Lindstrom wrote:
The results actually look good though, if one first draws the outline, then the filled version. Circles not quit so good, but better than with no anti-aliasing.
Lenard
RB[0] wrote:
You could do a filled polygon and then an aa one around it...
But I think then you'd be getting a lot slower...
On Wed, Mar 25, 2009 at 1:44 PM, Lenard Lindstrom <len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>> wrote:
The aa polygon is not filled, and the filled polygon does no aa.
Lenard
René Dudfield wrote:
good idea.
there's an aa-polygon in sdl gfx
On Wed, Mar 25, 2009 at 5:38 PM, Greg Ewing
<greg.ewing@xxxxxxxxxxxxxxxx
<mailto:greg.ewing@xxxxxxxxxxxxxxxx>> wrote:
Lenard Lindstrom wrote:
Yes, but we still need an aaline algorithm with line
width.
Find an aa polygon algorithm and then use it to
draw line-shaped polygons.
--
Lenard Lindstrom
<
len-l@xxxxxxxxx>