I've drawn aalines over polygons before, and it doesn't always look right.
http://pymike.pynguins.com/downloads/Screenshot-GeoStrike.png
Look closely at the edges :)
On Wed, Mar 25, 2009 at 2:09 PM, Lenard Lindstrom <len-l@xxxxxxxxx
<mailto:len-l@xxxxxxxxx>> wrote:
The results actually look good though, if one first draws the
outline, then the filled version. Circles not quit so good, but
better than with no anti-aliasing.
Lenard
RB[0] wrote:
You could do a filled polygon and then an aa one around it...
But I think then you'd be getting a lot slower...
On Wed, Mar 25, 2009 at 1:44 PM, Lenard Lindstrom
<len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>
<mailto:len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>>> wrote:
The aa polygon is not filled, and the filled polygon does
no aa.
Lenard
René Dudfield wrote:
good idea.
there's an aa-polygon in sdl gfx
On Wed, Mar 25, 2009 at 5:38 PM, Greg Ewing
<greg.ewing@xxxxxxxxxxxxxxxx
<mailto:greg.ewing@xxxxxxxxxxxxxxxx>
<mailto:greg.ewing@xxxxxxxxxxxxxxxx
<mailto:greg.ewing@xxxxxxxxxxxxxxxx>>> wrote:
Lenard Lindstrom wrote:
Yes, but we still need an aaline algorithm with
line
width.
Find an aa polygon algorithm and then use it to
draw line-shaped polygons.
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