You could do a filled polygon and then an aa one around it...
But I think then you'd be getting a lot slower...
On Wed, Mar 25, 2009 at 1:44 PM, Lenard Lindstrom <
len-l@xxxxxxxxx <mailto:
len-l@xxxxxxxxx>> wrote:
The aa polygon is not filled, and the filled polygon does no aa.
Lenard
René Dudfield wrote:
good idea.
there's an aa-polygon in sdl gfx
On Wed, Mar 25, 2009 at 5:38 PM, Greg Ewing
<
greg.ewing@xxxxxxxxxxxxxxxx
<mailto:
greg.ewing@xxxxxxxxxxxxxxxx>> wrote:
Lenard Lindstrom wrote:
Yes, but we still need an aaline algorithm with line
width.
Find an aa polygon algorithm and then use it to
draw line-shaped polygons.