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Re: [pygame] vista testing...
Does anybody know whether pygame's version of SDl_mixer is compiled with
MAD or with SMPEG for mp3 support?
Both of them are actually slightly buggy, although in different ways.
(IIRC, MAD was slightly better, but I could be remembering incorrectly)
---
James Paige
On Wed, Mar 26, 2008 at 11:54:41PM +0100, Bo Jangeborg wrote:
> Another thing I found is that mp3 files often don't load for
> some reason and some time make pygame respond slowly.
> Maybe its hogging the event queue, I am not sure.
>
> Bo)
>
> Lenard Lindstrom skrev:
> >Thanks. This confirms what I have found.
> >
> >Lenard
> >
> >
> >Bo Jangeborg wrote:
> >>Aliens sounds good and used the following
> >>Video driver: windib
> >>Audio driver: dsound
> >>
> >>Lenard Lindstrom skrev:
> >>>To answer Brian, the default audio driver is dsound. SDL exports
> >>>function SDL_AudioDriverName. Maybe Pygame should wrap it. I found
> >>>and compiled a C space aliens game* that uses SDL, SDL_image and
> >>>SDL_mixer. I altered it to use frequency 44100, format AUDIO_S16,
> >>>channels 2, chunk size 3072. It is available on my Pygame page. Copy
> >>>the contents of the zip file into prebuilt\lib and run. It writes to
> >>>stderr.txt which drivers it uses. I suggest replacing the default
> >>>data\music.wav with something else as it is a noisy recording.
> >>>
> >>>
> >
> >
>
>