Cool. Seems like we're getting closer to figuring this thing out...
Two more tests to try:
1. Try with the dummy video driver to see if there are still scratchy noises.
import os
os.environ['SDL_VIDEODRIVER'] = 'dummy'
This will tell us if a video driver is having an effect.
2. try pygame program with a 4096 sized buffer.
This will let us know that a 4096 sized buffer magically works better :)
cu,
On Wed, Mar 26, 2008 at 12:45 PM, Brian Fisher
<brian@xxxxxxxxxxxxxxxxxxx> wrote:
the fact that playmus SDL_Init(SDL_INIT_AUDIO) is interesting - I
wonder if having a window or not affects whether playmus can use the
dsound backend? How would one figure out what audio backend SDL chose?
On Tue, Mar 25, 2008 at 5:06 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
> Two things I noted with playmus. First it initializes SDL with
> SDL_Init(SDL_INIT_AUDIO). Second it starts playback with
> Mix_FadeInMusic(music,looping,2000). It lacks a feature to start
> playback in the middle of a song unfortunately.
>
>
>