On Mar 25, 2008, at 1:29 PM, Ian Mallett wrote:Sorry, no, but you could use the "shadow volumes" technique to achieve
> Cool! Does this work for self-shadowing?
this:
http://www.3ddrome.com/articles/shadowvolumes.php
You could also use depth mapping:
http://www.paulsprojects.net/tutorials/smt/smt.html
-Casey