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Re: [pygame] shadow demo
On Mar 23, 2008, at 10:49 PM, Ian Mallett wrote:
This particular instance is interesting, as I want to use shadows
for an outdoor scene with directional lighting. I just need the
shadows in a small area right around the camera, but they must be
very high resolution. The ground, unfortunately, is not flat and
self-shadowing on other objects is a must, unfortunately. I have no
leads to how to do this.
You may find this helpful:
http://gpwiki.org/index.php/Generating_Mesh_Shadows_On_Terrain_Using_OpenGL
-Casey