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Re: [pygame] vista testing...
Are you able to try the pygame from here ?
http://thorbrian.com/pygame/builds.php
I think this is compiled with visual C rather than mingw, so maybe
it'll be different...
cheers,
On Mon, Mar 24, 2008 at 11:21 PM, Bo Jangeborg <bo@xxxxxxxxxxx> wrote:
> The scratching are with all music files I have tested. The music have a
> native sample rate
> of 44k so there should be no need to resample, and it does work when the
> output is changed
> to 22k. I have tested with 15 different pieces. Furthermore it worked ok
> in pygame 1.7.
>
> If I start a bit into the music I get occasional scratching for the rest
> of the piece after that.
>
> Brian Fisher skrev:
>
>
> > The change with sample rate makes me think it may actually have to do
> > with the particular sound samples as well? I understand that SDL is
> > somewhat limited on the sample rate conversions it supports - got
> > particular sounds files that sound scratchy you can send to test with?
> >
> > also, when you say you get scratches after starting some way into the
> > music - do you mean you get like a pop when first playing the music,
> > or do you mean that you get scratches throughout the music after you
> > start it playing at a point in the sound?
> >
> >
> > On Sun, Mar 23, 2008 at 2:27 PM, Bo Jangeborg <bo@xxxxxxxxxxx> wrote:
> >
> >> The buffer setting doesn't seem to make a differens.
> >> The key seem to be the sampling rate. Lots of scratching at 44k sound
> >> but OK at 22k. But even then I get scratches if I start some way into
> >> the music
> >> rather then at the start. The later problem I had in pygame 1.7 too.
> >>
> >> In pygame 1.7 music worked OK in Vista at 44k.
> >> I have tried both ogg and mp3 in pygame 1.8.
> >> Have you tried playing music at 44k on XP machines? Maybe this is a more
> >> general problem.
> >>
> >> Another thing that seem to have changed is that if a path to a sound file
> >> is wrong it doesn't cause an exception. Instead it returns an empty
> >> sound object..
> >> Is that really intended ?
> >>
> >>
> >
> >
>
>