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Re: [pygame] vista testing...
yeah, I think generally increasing the buffer size helps people.
For rc5 I increased the default buffer size to 1024 * 3... which has
worked in the past to fix things up on most peoples computers.
Unfortunately increasing it over 3*1024 starts to make the sound lag
noticable... at least to me. So I think it will have to be a per
game, or per user setting until it gets fixed propperly.
If someone could lodge a bug report at:
http://bugzilla.libsdl.org/
That would be greatly appreciated.
I think it's best to fix this properly in SDL_mixer... but for now the
work around is to increase the default buffer size on a per computer
basis.
cheers,
On Sun, Mar 23, 2008 at 8:54 AM, FT <chester_lab@xxxxxxxx> wrote:
> Hi!
>
> I think there was also an issue of pre-init for any init would wipe out
> any settings. So the pre-init was setup to prevent the loss of any settings
> besides the size of the buffer to hold the data. The issue comes up all the
> time and is in the specs on the mixer and sound. Where it recommends
> increasing the buffer size and warns about the init of pygame and any mixer
> settings.
>
> Bruce
>
>
>
>
> Did you get scratchy sound playback with the same application on the
> same computer but pygame 1.7?
>
> does it make a difference if you set the SDL_AUDIODRIVER environment
> string to waveout ?
>
> On Sat, Mar 22, 2008 at 6:37 AM, Bo Jangeborg <bo@xxxxxxxxxxx> wrote:
> > I have just tried the RC5 build from
> > http://www3.telus.net/len_l/pygame.htm .
> > Graphicly everything seem to work well so far but the music output
> > sounds really awful. Very scratchy sound.
> > I am running on python 2.5 , Windows Vista, and the machine is
> > an Intel core 2 cpu 6700 2.66 Ghz. Soundcard is a Soundblaster X-Fi.
> >
> > My standard setting is pygame.mixer.pre_init(44100, -16, 2, 2048)
> > Been trying different setting but it does not sound good, default
> settings
> > was a bit better but still very scratchy. Any ideas ?
> >
> > Regards
> > Bo Jangeborg
> >
>
>
>
>
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