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Re: [pygame] Collaborative game in 8 weeks.
Shandy Brown schreef op dinsdag 11 maart om 22:04:08 +0000:
> How about a platformer a la Mario?
> I would characterize this by:
> - every few levels, the graphical atmosphere changes
> - there are around 4 or 5 puzzles per level
> - puzzles can be skipped if you know a way around
> - hidden areas & powerups are found by exploring
- level map?
- hanging on walls?
- different *kind* of monsters?
- limetd ammo?
> Advantages:
>
> - minimize the amout of text in-game (possibly to 0) that would make
> internationalization an non-issue.
- some sort of sga, Standard Galactic Alphabet-alike would be fun
- good level editor
> - cross-gender appeal
>
> - technically realistic for 8 weeks
True.
yours,
Gerirt.
--
Asperger Syndroom - een persoonlijke benadering:
http://people.nl.linux.org/~gerrit/
Het zijn tijden om je zelf met politiek te bemoeien:
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