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Re: [pygame] Collaborative game in 8 weeks.
How about a platformer a la Mario?
I would characterize this by:
- every few levels, the graphical atmosphere changes
- there are around 4 or 5 puzzles per level
- puzzles can be skipped if you know a way around
- hidden areas & powerups are found by exploring
Advantages:
- minimize the amout of text in-game (possibly to 0) that would make
internationalization an non-issue.
- cross-gender appeal
- technically realistic for 8 weeks
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| Shandy Brown Digital Thinkery |
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