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Re: [pygame] using opengl in pygame?
On Wed, 23 Jun 2004, Jasper Phillips wrote:
>
>On Wed, 23 Jun 2004, [iso-8859-1] Nicolás Sanguinetti wrote:
>
>> > Fantasy Strategy in a homebrew world. Simultaneous Turns. Battles
>> > reminscent of miniatures games. Strategic aspects reminiscent of various
>> > boardgames. Plot and adventure reminiscent of King of Dragon Pass. Magic
>> > and research distinct from traditional "shopping" tech trees. Extensible.
>> > Victory conditions beyond "beat everyone else". Dynamic episodic
>> > campaigns.
>>
>> Sounds cool! Will it be free? ;-)
>> Nicolas
>
>Sure! There'll be a free demo. I may even put parts of it under the LGPL.
>But Free as in Free Beer after all the time, money, and relationship karma
>I've invested in it? Ah, No.
Good luck with your project! I've always loved strategy games, so some
discussions about those on this list wouldn't be too bad. :) What kind of
networking solution do you have?
--
Shadwell hated all southerners and, by inference, was standing at the
North Pole.
-- Terry Pratchett & Neil Gaiman, Good Omens