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Re: [pygame] using opengl in pygame?
> > > Fantasy Strategy in a homebrew world. Simultaneous Turns. Battles
> > > reminscent of miniatures games. Strategic aspects reminiscent of
various
> > > boardgames. Plot and adventure reminiscent of King of Dragon Pass.
Magic
> > > and research distinct from traditional "shopping" tech trees.
Extensible.
> > > Victory conditions beyond "beat everyone else". Dynamic episodic
> > > campaigns.
> >
> > Sounds cool! Will it be free? ;-)
> > Nicolas
> Sure! There'll be a free demo. I may even put parts of it under the
LGPL.
> But Free as in Free Beer after all the time, money, and relationship karma
> I've invested in it? Ah, No.
Makes sense after all .... Guess I'll have to start saving? :-b
> -Jasper
Nicolas