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[pygame] Sky Algorithm
I have implemented day/night in my game, complete with rolling clouds
across the screen. However, I would like them to roll faster, without
taking up 10 megabytes of space on the hard drive.
Let's say I have a simple flat bitmap, and I wish to tile it across a 3d
plane and suspend it in the air, so it looks like cloud cover. I could
'drag' those tiling perspective corrected bitmaps about to simulate it
pretty well, I believe, but I don't want to use OpenGL to do it.
Does anyone have a Pygame example that does this, without using OpenGL?
--Kamilche