[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
[pygame] Sky Algorithm
I have implemented day/night in my game, complete with rolling clouds
across the screen. However, I would like them to roll faster, without
taking up 10 megabytes of space on the hard drive.
Let's say I have a simple flat bitmap, and I wish to tile it across a 3d
plane and suspend it 'in the air' like cloud cover with perspective. I
could 'drag' those tiling bitmaps perspective corrected bitmaps about
and simulate cloud cover, I believe, but I don't want to use OpenGL to
do it.
Does anyone have a Pygame example that does this, without using OpenGL?
--Kamilche