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Re: [pygame] Antialiased circle
Here is a small module that works on top of pygame.gfxdraw to draw some
nice (filled) aacircles, lines and rounded rects (have a look at the
examples):
https://bitbucket.org/schlangen/pexdra
this was mainly a test to see whats possible and also to compare
different methods. Of course its damn slow :)
I also started to port the pygamedraw module from pygame2 to pygame, but
it has no (good-working) anti-aliasing yet.