[
Author Prev
][
Author Next
][
Thread Prev
][
Thread Next
][
Author Index
][
Thread Index
]
Re: [pygame] Antialiased circle
To
:
pygame-users@xxxxxxxx
Subject
: Re: [pygame] Antialiased circle
From
: Nick Arnoeyts <
nickarnoeyts@xxxxxxxxx
>
Date
: Tue, 17 Jan 2012 21:16:58 +0100
Delivered-to
:
archiver@xxxxxxxx
Delivered-to
:
pygame-users-outgoing@xxxxxxxx
Delivered-to
:
pygame-users@xxxxxxxx
Delivery-date
: Tue, 17 Jan 2012 15:17:14 -0500
Dkim-signature
: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=hUVAYjFsfGg0xTMtPdCGQmVkqouA9DQDdnSfBBmiAgw=; b=H8IqQusRnwDFwyaa7PuOi/FoEZGQi1NjpZlopnc4trRYyfX/xGbsvZLpKhySeQXsJp WTAhuN+r31jwwECxXvSMmPiIeSkY+vENZft65z13Y6EWXtvLVjhAhRuZxgg+KzvFI/np sppETZN3KU0mVxvr7VQGEyIxzW/MxKj11pKhI=
In-reply-to
: <
4F15D696.503@xxxxxxxxx
>
References
: <
4F15D696.503@xxxxxxxxx
>
Reply-to
:
pygame-users@xxxxxxxx
Sender
:
owner-pygame-users@xxxxxxxx
If you want C++, I believe you'd have to use SDL_gfx / SDL_Draw or work with pure pixels.
For pygame, look at the primitives module, I believe.
Op 17 januari 2012 21:14 schreef Silver
<
rockachu2@xxxxxxxxx
>
het volgende:
Does SDL have a function for this?
Follow-Ups
:
Re: [pygame] Antialiased circle
From:
Nick Arnoeyts
References
:
[pygame] Antialiased circle
From:
Silver
Prev by Author:
Re: [pygame] Beginner Question
Next by Author:
Re: [pygame] Antialiased circle
Previous by thread:
[pygame] Antialiased circle
Next by thread:
Re: [pygame] Antialiased circle
Index(es):
Author
Thread