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SV: Re: [pygame] Still a bug in array_colorkey?
Rene,
I've been thinking about our discussions on pixel perfect and I've also made
a perfomance test utility.
I've also been keeping my eye on the CVS-content to see if any "pixel
perfect" code would pop up but havn't seen it yet. Would it bee possible to
get a copy of the code you are working on?
Best Regards
/John Eriksson
--------- Ursprungligt Meddelande --------
Från: pygame-users@xxxxxxxx
Till: pygame-users@xxxxxxxx <pygame-users@xxxxxxxx>
Ämne: Re: [pygame] Still a bug in array_colorkey?
Datum: 2006/01/13 23:39
>
> There are a few things needed before another release. The pixel
> perfect collision detection is the main thing I want to get in there
> first. Also some new functionality from SDL could be supported, as
> there has been another SDL release since the last pygame release.
>
> Other than that a few days spare time are needed to start the process.
> Then it will take a couple of weeks for testing/patching. We also
> need someone on MacOSX to package it up.
>
>
> On 1/14/06, John Eriksson <john@xxxxxxxxxxxx> wrote:
> > Ok... I got the latest from CVS and the bug was gone :-)
> >
> > When will we have the next release out?
> >
> > /John
> >
> > --------- Ursprungligt Meddelande --------
> > Från: pygame-users@xxxxxxxx
> > Till: pygame-users@xxxxxxxx <pygame-users@xxxxxxxx>
> > Ämne: [pygame] Still a bug in array_colorkey?
> > Datum: 2006/01/13 14:18
> >
> > > Hi,
> > >
> > > I was under the impression that the &quot;lock&quot; bug
was fixed in
> > > pygame.surfarray.array_colorkey. But when trying to use it I
still needs
> > to
> > > unlock the Surface twice to get it to work.
> > >
> > > I'm using pygame 1.7.1.
> > >
> > > Best Regards
> > > /John
> > >
> > >
> >
> >
>
>
>
>