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Re: [pygame] Still a bug in array_colorkey?
There are a few things needed before another release. The pixel
perfect collision detection is the main thing I want to get in there
first. Also some new functionality from SDL could be supported, as
there has been another SDL release since the last pygame release.
Other than that a few days spare time are needed to start the process.
Then it will take a couple of weeks for testing/patching. We also
need someone on MacOSX to package it up.
On 1/14/06, John Eriksson <john@xxxxxxxxxxxx> wrote:
> Ok... I got the latest from CVS and the bug was gone :-)
>
> When will we have the next release out?
>
> /John
>
> --------- Ursprungligt Meddelande --------
> Från: pygame-users@xxxxxxxx
> Till: pygame-users@xxxxxxxx <pygame-users@xxxxxxxx>
> Ämne: [pygame] Still a bug in array_colorkey?
> Datum: 2006/01/13 14:18
>
> > Hi,
> >
> > I was under the impression that the "lock" bug was fixed in
> > pygame.surfarray.array_colorkey. But when trying to use it I still needs
> to
> > unlock the Surface twice to get it to work.
> >
> > I'm using pygame 1.7.1.
> >
> > Best Regards
> > /John
> >
> >
>
>