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Re: [pygame] Game demo for review
On 1/12/06, Simon Wittber <simonwittber@xxxxxxxxx> wrote:
If you are looking to sell your game, you might want to leverage
python's cross-platform-ability and get a Mac build happening. Mac
people are starved for games.
I get roughly 50% mac, 10% Linux and 40% Win32 browsers downloading my games.
I
completely agree that a games for gratis developer on PC should target
Mac as well as PC, because the Mac market is growing and as Simon said
it's "starved for games" - but those download figures don't represent
the breakdown in sales people would see on average. From what I hear,
most moderately successful games in the downloadable market that
actively pursue both Mac and Win see about a 10:1 ratio in favor of
sales on windows. Worth doing both (in my opinion) when the code &
tools are already highly portable but not the size of numbers you'd
need to help you quit your day job or anything...