> You're only updating 5 frames a second, so yu should expect delays of up to 0.2s, and if you tap the key fast enough it won't register. Why not change the 5 to 50 or something?
That’s good to know. I was thinking it was like the wait function in C++. I didn’t realize that was how many frames it updates; I thought that was how many milliseconds it paused.
Thanks a ton,
Ryan