While this class is currently implemented in Python, I believe that I
will ultimately want this functionality to be implemented as an
extension type in C for pure speed and efficency. I'd like to model the
interface after the pygame "Rect" class as much as possible, and am
wondering if this code could eventually become a part of the Pygame
distribution.
Is there any interest in having such functionality available in pygame?
I am interested in general polygon algorithms and have collection of C
extensions for boolean operations. Feel free to ask.