I've been working on a game-like application for the past month, and have used Pygame with tremendous success. I've been a big fan of the Python programming language since the 1.3 days, and I have to say the Python+SDL using Pygame is a wonderful system. The program I'm working on needs better collision detection than the usual overlapping rectangles method, and in the process of working on it, I've been developing a Polygon class providing standard operations and overlap detection for 2-D polygons. While this class is currently implemented in Python, I believe that I will ultimately want this functionality to be implemented as an extension type in C for pure speed and efficency. I'd like to model the interface after the pygame "Rect" class as much as possible, and am wondering if this code could eventually become a part of the Pygame distribution. Is there any interest in having such functionality available in pygame? Dave -- David J. C. Beach <beach@verinet.com>
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