> > I'm looking for a way to rotate the imagedata (like > > pygame.transform.rotate(...)) but your example rotates the image > > location. Right? > > It is actually the same thing.
No, what John wants is a function like this:
rotationCenter = (myimage.center[0]+10,myimage.center[1]+20) myimage = rotateImage(myimage,rotationCenter, 45)
So he wants to add some clear areas in the surface? Isn't it better to keep a drawing offset together with the image? Or is this related to clipping somehow?
Ulf