The end goal of SEUL is to have a comprehensive suite of high-quality applications (productivity applications as well as leisure/programming applications) available under the GPL for the Linux platform, as well as a broader base of educated users around the world who understand why free software is better. SEUL is a volunteer project currently focusing on Linux in education, Linux in science, advocacy documents, managing and coordinating communications between projects, and hosting related development projects.
|Games: A real-time strategy game using the Stratagus game engine.|
|Games: A tactical war game in the tradition of Battle Isle.|
|Engineering: Working on producing a full GPL'd suite of Electronic Design Automation tools.|
|General Education Online|
|Education: A free and open resource database of links to higher education facilities worldwide for researchers, students and others.|
|System and Network Utilities: A free multithreaded ftp client for *NIX based machines running X11R6 or later.|
|Science: A periodic table application for Linux. It allows you to browse through a periodic table of the elements, and view detailed information on each of the elements. 118 elements are currently listed.|
|System and Network Utilities: A console-based network statistics utility for Linux. It gathers a variety of figures such as TCP connection packet and byte counts, interface statistics and activity indicators, TCP/UDP traffic breakdowns, and LAN station packet and byte counts.|
|Engineering: Listings and news for free EDA software and circuit designs.|
|Games: A free Lemmings clone for GNU/Linux and Windows.|
|Programming: A set of Python modules designed for writing games.|
|Education: Unifying independent organizations that advocate, use, and develop open resources for primary and secondary education.|
|Distributions and Standards: A small Linux distribution designed especially for old recycled computers.|
|Games: Fostering an independent community in which many free games can develop and evolve with unique roleplaying-oriented worlds and rules, running on a wide selection of server and client implementations with a standard networking protocol tying everything together.|
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