======================================= !Windstille Story, Script and Gameplay! ======================================= Starting the game: ------------------ On startup the game should present its logo (Windstille), a short list of credits and copyright, combined by some fade-overs and light effects, after that it should fade over to the main menu. Main Menu: ---------- The main menu should offer the user different save-slots from which he can select one, a exit button and an option menu. A bonus would be the function to rewatch cutscenes and dialog via a special menu. Option Menu: ------------ The option menu should allow to tweak the standard meta-game options, volume, fullscreen/window mode, language, controlls (important!) and such. The option menu should be available from inside the game as well. Save game Slots: ---------------- Saving will be based on slots, not files, when the user enters an empty slot a new game starts, if he enters a non-empty slot the game will continue at the last save-point. Saving will be mostly automatic. Respawning: ----------- Its not yet clear how respawing should be handled, one way would be that the player respawns in a hospital in the city when he is critically hurt (GTA-like), another solution would be to simply respawn at the last rooms entrance (Beyond Good&Evil). New Game: --------- Before starting a new game it might be wise to force the user to configure its input, else the game itself might get confusing. Once the user starts a new game a scrolling text which gives a general introduction about the backstory of the game is presented: "Its the year 2248[1], after mankind has developed faster-then-light travel they have begun colonizing other planets and building up industries on other planets in the search for usefull good, one could call it a second gold rush. Some say mankind has spread faster then good for them, others hail the technological progress. Some colonies have become quickly abandoned after no worthy goods have shown up on a planet, other flourish at the same time and some struggle for their survival. This story takes place on one of the struggeling colonies, resources are rare and goods are seldom, the people struggle for their survival. We are going to tell the story of Jane[2], a Mercenary on planet X-Gamma-5..." (text runs out and the game fades over to the apartment of Jane, where Jane is just doing a VR training in her new powersuit) Virtual Reality Training: ------------------------- VR Training shows the player what actions are available and how to use them. It does this by guiding the player through a little course where he needs all the available actions to make it to the end, an AI-voice will give commands on which actions are currently needed. 1. Walking: the player is commanded to walk from his current position to a marked new position 2. Running: the player is commanded to walk from his current position to a new one, the way is however bloked by a conveyour belt which he can pass without changing to running mode 3. Jumping: the player has to jump over a small abyss, if he doesn't make the jump he will get reset to a position infront of the abyss 4. Climbing: the player has to make a 'hang-jump' (Up+Jump) to climb onto a little mountain 5. Duck: the player has to make its way under a block, under the block is a conveyour belt, so ducking will let him glide under it 6. Rolling: same as above but this time the player has to run and then make a roll under the block, optionally this might also be done with sneaking After movement training is over, the VR Training will switch over to weapon training, where the player has to grab a gun and use it to shoot a bunch of dummy targets (double-pyramids or something like that). Also available should be granates, satches carges and shild. Back in Real World: ------------------- (onces done with the training Jane takes a shower) (seconds later her communicator starts to ring) (Jane dresses up and leaves the shower to take the call) Boss[4]: "Hi Jane, looks like there is a new job coming up." Jane: "Cool, whats it about?" Boss: "Can't give you details at the moment, but Bob[5] at Jimbos[6] bar will fill you in, but hurry we might not be the only one interested in that job." Jane: "Ok, on my way." (Jane grabs her jaked and leaves her apartment and goes to Jimbos bar, just a few screens away) Jane: "Hi, Bob. I heard you have a job for me?" Bob: "Hi, Jane. Yep, looks like one of our mineral-hunters got into throuble. He moved deep into the nothern forest and got trapped, we got the emergency call half an hour ago, but nobody of our guys seems to be much motivated to go there, to much mystic ghost story floating around about that forest. 5'000 credits are in there for you if you bring back our man alive." Jane: "I'll take it, could really need a bit more money, long time no job." Bob: "Ok, thats a deal, I'll mark the last position we have from him on your map." (Communicator call from Boss) Boss: "Got the job?" Jane: "Job, everything roger." Boss: "Okey, lets meet on the roof, will be there in a minute." Jane: "Ok" (Jane goes to the roof and enters the spaceship, piloted by Boss) (little cutscene that shows spaceship flying over to the northern forest) (Jane gets dropped at the forest) Boss: "Ok Jane, this is as far as I can bring you, you have to make the rest on your own. I'll stay in contact." Forest Action Sequence: ----------------------- The forest is full of creatures, some/most hostile and agressive, nobody really knows where they did come from, but rumor is that they are caused by some genetic material which was spread over the forest as a cargo ship of the Bio-Corp[7] crashed into the forest, however that incident has never been confirmed officially and since it happened in the early days of colonization no proper record of the happenings is available and truth to be told, nobody really cares anymore, people have other problems these days. (Jane now goes hunting down the forest, shooting spiders and other animals that cross the way) Automapping and regular radio messages guide the way through the forest. The level will play both above and below the ground, the below-ground sections will allow to greate labyrinth like structures, which the above ground only allow in a rather limited fasion. (Final boss is a large spider into which net the mineral-hunter has fallen) (to be continued) [1],[2],[3],[4],[5],[6],[7] just random names/dates/stuff for filling # EOF #