(gdb) where #0 0x08074867 in InitUnitTypes (reset_player_stats=1) at unittype.c:1102 #1 0x080e0971 in CreateGame (filename=0xbffffd06 "bla.pud", map=0x81f8e60) at game.c:271 #2 0x0804cc2a in MenuLoop (filename=0xbffffd06 "bla.pud", map=0x81f8e60) at clone.c:1047 #3 0x0804cd84 in main1 (argc=3, argv=0xbffffba4) at clone.c:1226 #4 0x0804d26e in main (argc=4, argv=0xbffffba4) at clone.c:1475 (gdb) where #0 0x40219220 in strcmp () from /lib/libc.so.6 #1 0x0804cb68 in MenuLoop (filename=0x0, map=0x81f8e60) at clone.c:1021 #2 0x0804cd84 in main1 (argc=3, argv=0xbffffba4) at clone.c:1226 #3 0x0804d26e in main (argc=3, argv=0xbffffba4) at clone.c:1475 Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 1024 (LWP 10230)] 0x08095c62 in InitUserInterface (race_name=0x81206eb "oops") at ui.c:85 85 for( i=0; UI_Table[i]; ++i ) { (gdb) where #0 0x08095c62 in InitUserInterface (race_name=0x81206eb "oops") at ui.c:85 #1 0x0804caab in PreMenuSetup () at clone.c:973 #2 0x0804cd60 in main1 (argc=3, argv=0xbffffba4) at clone.c:1220 #3 0x0804d26e in main (argc=3, argv=0xbffffba4) at clone.c:1475 (gdb) Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 1024 (LWP 10236)] 0x080bd59b in DoDrawText (x=308, y=5, font=2, text=0x8120680 "Press SPACE to continue.", clip=0) at font.c:517 517 if( *text-32>=0 && height*(*text-32)Graphic->Height ) { (gdb) where #0 0x080bd59b in DoDrawText (x=308, y=5, font=2, text=0x8120680 "Press SPACE to continue.", clip=0) at font.c:517 #1 0x080bd644 in VideoDrawText (x=308, y=5, font=2, text=0x8120680 "Press SPACE to continue.") at font.c:553 #2 0x080bd6db in VideoDrawTextCentered (x=320, y=5, font=2, text=0x8120680 "Press SPACE to continue.") at font.c:611 #3 0x0804c7a0 in WaitForInput (timeout=20) at clone.c:873 #4 0x0804cd6e in main1 (argc=3, argv=0xbffffba4) at clone.c:1223 #5 0x0804d26e in main (argc=3, argv=0xbffffba4) at clone.c:1475 (gdb) --------------snip-------------------------------- (gdb) where #0 0x080f3d14 in GetPudInfo (pud=0x85d5e00 "data/test.pud") at pud.c:443 #1 0x080f45c4 in LoadPud (pud=0x85d5e00 "data/test.pud", map=0x81f8e60) at pud.c:800 #2 0x080e074a in LoadMap (filename=0x85d5e00 "data/test.pud", map=0x81f8e60) at game.c:149 #3 0x080e097d in CreateGame (filename=0xbffffd05 "test.pud", map=0x81f8e60) at game.c:272 #4 0x0804cc2a in MenuLoop (filename=0xbffffd05 "test.pud", map=0x81f8e60) at clone.c:1047 #5 0x0804cd84 in main1 (argc=3, argv=0xbffffba4) at clone.c:1226 #6 0x0804d26e in main (argc=4, argv=0xbffffba4) at clone.c:1475 Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 1024 (LWP 10346)] 0x080580f7 in CreatePlayer (type=3) at player.c:354 354 player->RaceName=RaceWcNames[0]; (gdb) where #0 0x080580f7 in CreatePlayer (type=3) at player.c:354 #1 0x080f48e5 in LoadPud (pud=0x85c9dc0 "data/test.pud", map=0x81f8e60) at pud.c:889 #2 0x080e074a in LoadMap (filename=0x85c9dc0 "data/test.pud", map=0x81f8e60) at game.c:149 #3 0x080e097d in CreateGame (filename=0xbffffd05 "test.pud", map=0x81f8e60) at game.c:272 #4 0x0804cc2a in MenuLoop (filename=0xbffffd05 "test.pud", map=0x81f8e60) at clone.c:1047 #5 0x0804cd84 in main1 (argc=3, argv=0xbffffba4) at clone.c:1226 #6 0x0804d26e in main (argc=4, argv=0xbffffba4) at clone.c:1475 (gdb) list 349 break; 350 } 351 352 player->Type=type; 353 player->Race=PlayerRaceHuman; 354 player->RaceName=RaceWcNames[0]; 355 player->Team=team; 356 player->Enemy=0; 357 player->Allied=0; 358 player->AiNum=PlayerAiUniversal; (gdb) Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 1024 (LWP 10368)] 0x080f33b2 in ConvertMTXM (mtxm=0x40882008, width=256, height=256, map=0x81f8e60) at pud.c:107 107 DebugCheck( UnitTypeOrcWall->_HitPoints>=256 (gdb) where #0 0x080f33b2 in ConvertMTXM (mtxm=0x40882008, width=256, height=256, map=0x81f8e60) at pud.c:107 #1 0x080f50ca in LoadPud (pud=0x85bd480 "data/test.pud", map=0x81f8e60) at pud.c:1167 #2 0x080e074a in LoadMap (filename=0x85bd480 "data/test.pud", map=0x81f8e60) at game.c:149 #3 0x080e097d in CreateGame (filename=0xbffffd05 "test.pud", map=0x81f8e60) at game.c:272 #4 0x0804cc2a in MenuLoop (filename=0xbffffd05 "test.pud", map=0x81f8e60) at clone.c:1047 #5 0x0804cd84 in main1 (argc=3, argv=0xbffffba4) at clone.c:1226 #6 0x0804d26e in main (argc=4, argv=0xbffffba4) at clone.c:1475 (gdb)