section explosion { frame1 = explosion2.png (type = surface); } section particles { section fire { defaultframedelay = 200 (type = integer); loop = false (type = boolean); frame1 = fire1.png (type = surface); frame1delay = 70 (type = integer); frame2 = fire2.png (type = surface); frame2delay = 70 (type = integer); frame3 = fire3.png (type = surface); frame4 = fire4.png (type = surface); frame4delay = 70 (type = integer); frame5 = fire5.png (type = surface); frame6 = fire6.png (type = surface); frame7 = fire7.png (type = surface); frame8 = fire8.png (type = surface); frame9 = fire9.png (type = surface); frame10 = fire10.png (type = surface); } section ice { defaultframedelay = 200 (type = integer); loop = false (type = boolean); // frame1 = ice1.png (type = surface); frame1 = ice2.png (type = surface); frame2 = ice3.png (type = surface); frame3 = ice4.png (type = surface); frame4 = ice5.png (type = surface); frame5 = ice6.png (type = surface); } } section hero { section jump { frame1 = sprite.png (type = surface); } } section shockwave { frame1 = shockwave.png (type = surface); } section shockwave1 { frame1 = shockwave1.png (type = surface); } // EOF //