Go to the source code of this file.
Functions | |
| void | clear_mappoint (short fill, int x, int y) |
| void | new_city (int *originx, int *originy, int random_village) |
| void | count_all_groups (int *group_count) |
| void | do_time_step (void) |
|
||||||||||||||||
|
Definition at line 82 of file simulate.c. 00083 {
00084 MP_TYPE(x,y) = fill;
00085 MP_GROUP(x,y) = get_group_of_type(fill);
00086 if (MP_GROUP(x,y) < 0) MP_GROUP(x,y) = GROUP_BARE;
00087 MP_INFO(x,y).population = 0;
00088 MP_INFO(x,y).flags = 0;
00089 MP_INFO(x,y).int_1 = 0;
00090 MP_INFO(x,y).int_2 = 0;
00091 MP_INFO(x,y).int_3 = 0;
00092 MP_INFO(x,y).int_4 = 0;
00093 MP_INFO(x,y).int_5 = 0;
00094 MP_INFO(x,y).int_6 = 0;
00095 MP_INFO(x,y).int_7 = 0;
00096 }
|
|
|
Definition at line 581 of file simulate.c. 00582 {
00583 int x, y;
00584 unsigned short t, g;
00585 for (x = 0; x < NUM_OF_GROUPS; x++)
00586 group_count[x] = 0;
00587 for (y = 0; y < WORLD_SIDE_LEN; y++) {
00588 for (x = 0; x < WORLD_SIDE_LEN; x++) {
00589 t = MP_TYPE(x,y);
00590 if (t != CST_USED && t != CST_GREEN) {
00591 g = get_group_of_type(t);
00592 group_count[g]++;
00593 }
00594 }
00595 }
00596 }
|
|
|
Definition at line 50 of file simulate.c. 00051 {
00052 /* Increment game time */
00053 total_time++;
00054 #ifdef DEBUG_ENGINE
00055 printf ("In do_time_step (%d)\n", total_time);
00056 #endif
00057
00058 /* Initialize daily accumulators */
00059 init_daily();
00060
00061 /* Initialize monthly accumulators */
00062 if (total_time % NUMOF_DAYS_IN_MONTH == 0) {
00063 init_monthly();
00064 }
00065
00066 /* Initialize yearly accumulators */
00067 if ((total_time % NUMOF_DAYS_IN_YEAR) == 0) {
00068 init_yearly();
00069 }
00070
00071 /* Clear the power grid */
00072 power_time_step ();
00073
00074 /* Run through simulation equations for each farm, residence, etc. */
00075 simulate_mappoints ();
00076
00077 /* Now do the stuff that happens once a year, once a month, etc. */
00078 do_periodic_events ();
00079 }
|
|
||||||||||||||||
|
Definition at line 441 of file simulate.c. 00442 {
00443 clear_game ();
00444 coal_reserve_setup ();
00445 setup_river ();
00446 ore_reserve_setup ();
00447 init_pbars ();
00448
00449 /* Initial population is 100 for empty board or 200
00450 for random village (100 are housed). */
00451 people_pool = 100;
00452
00453 if (random_village != 0) {
00454 random_start (originx, originy);
00455 update_pbar(PPOP,200,1); /* So pbars don't flash */
00456 } else {
00457 *originx = *originy = WORLD_SIDE_LEN/2 ;
00458 update_pbar(PPOP,100,1);
00459 }
00460 connect_transport (1,1,WORLD_SIDE_LEN-2,WORLD_SIDE_LEN-2);
00461 refresh_pbars ();
00462 }
|
1.3.9.1