Happypenguin's Help Wanted: Windstille - One month done - Progress Report
The Help Wanted GotM of this months is Windstille, a 2D sidescrolling
jump'n shoot/adventure game hybrid set in a colonie on a terraformed
planet far away from earth. The players task in this game is to find
jobs and finish missions to earn money and make a living.
Windstille has now been Help Wanted GotM for one month so its time to
look back at was has been done and what still needs to be done. An
overview over the stuff that got done first:
- TTF font support, together with all kinds of font effects
- 3D sprites and a Blender exporter for them
- a
few 3d models of important characters
- major code cleanup
- mostly switched away from ClanLib, however not completly yet
- a 2D box-based collision engine
- some work on the level editor, tile-definition file parsing mostly
- scripting support via Squirrel
- a Quake-like console with Tab-completion
- some work on the story, even so not much
For more news on what is currently worked on you can visit Windstille
Wiki News.
Now back to the stuff that is still to be done:
- level editor cleanup, while basically working, a lot of features
are missing, it is for most part Ruby based, so people familar with
that language are welcome
- levels design, at the moment we don't have any levels, beside some
stuff for testing, we however have some stuff drawn on paper and a
bunch of tiles to make use of
- 3d modeling of characters and alien creatures, we have some, but need lots more
- rigging and animation in Blender, we have people working on it,
but some help could help
- sound effects, currently nobody is working on that
- bug fixes and bit-sized tasks, the Jobs Wiki
Page as plenty of them, if you wanna get started pick one and go
story work, we have a settings and a few characters, but there is
still a lot of room for additional stories, side-quest and events
figure out exactly which objects and features are needed or the
first release and which aren't
The latest development version of Windstille is available via Subversion from:
- svn co svn://svn.berlios.de/windstille/trunk/
IRC Meeting
At Saturday, 30. Juli 2005 we will have another IRC meeting to discuss
the further progress of this game and welcome newcomers, assign tasks
and such. The channel is also at all times the primary place to
discuss the development of the game, so even at non-IRC meeting times
you have a good chance to catch one of the developers:
Server: irc.freenode.net
Channel: #windstille
Date: Saturday, 30nd July 2005
Time: 16:00 GMT