00001 /* 00002 $Id: keyboard_be.h,v 1.1 2001/03/06 15:09:20 mbn Exp $ 00003 00004 ------------------------------------------------------------------------ 00005 ClanLib, the platform independent game SDK. 00006 00007 This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE 00008 version 2. See COPYING for details. 00009 00010 For a total list of contributers see CREDITS. 00011 00012 ------------------------------------------------------------------------ 00013 */ 00014 00015 #ifndef header_keyboard_be 00016 #define header_keyboard_be 00017 00018 #include "API/Display/Input/inputbutton.h" 00019 #include "API/Display/Input/keyboard.h" 00020 #include "Core/System/Be/app_beos.h" 00021 #include "API/Core/System/keep_alive.h" 00022 00023 #include <Message.h> 00024 00025 class CL_InputButton_BeKeyboard : public CL_InputButton 00026 { 00027 public: 00028 CL_InputButton_BeKeyboard(int key, bool *keymap); 00029 bool is_pressed(); 00030 00031 private: 00032 int key; 00033 bool *keymap; 00034 }; 00035 00036 class CL_BeKeyboard : public CL_Keyboard, CL_KeepAlive 00037 { 00038 public: 00039 CL_BeKeyboard(); 00040 virtual ~CL_BeKeyboard(); 00041 00042 virtual char *get_name() const; 00043 00044 virtual int get_num_buttons() const; 00045 virtual CL_InputButton *get_button(int button_num); 00046 00047 virtual int get_num_axes() const; 00048 virtual CL_InputAxis *get_axis(int axis_num); 00049 00050 virtual int get_num_hats() const; 00051 virtual CL_InputHat *get_hat(int hat_num); 00052 00053 virtual int get_num_cursors() const; 00054 virtual CL_InputCursor *get_cursor(int cursor_num); 00055 00056 void handle_key( BMessage* msg, bool down ); 00057 void handle_modifiers( BMessage* msg ); 00058 00059 private: 00060 bool keymap[128]; 00061 00062 char translate(int kb_value); 00063 00064 CL_InputButton_BeKeyboard **buttons; 00065 // CL_Array<CL_InputButton_BeKeyboard> buttons; 00066 }; 00067 00068 #endif
1.2.6 written by Dimitri van Heesch,
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