gEDA-user: autogenerate footprints

Darrell Harmon dlharmon at dlharmon.com
Fri Jan 5 19:39:18 EST 2007


John Griessen wrote:
>
>
> Peter Baxendale wrote:
> there's a short Python program at
>> http://dlharmon.com/geda/footgen.html which I've found very useful. It's
>> easy to understand and customise even if you only have a little bit of
>> understanding of Python. It's really very easy to use and I've generated
>> all my own footprints this way. I've added a few modest bits and pieces
>> to it which I'd be happy to pass on if anybody is interested.
>
> Yes,  I'm interested to see your mods.  How about making a page on 
> gedasymbols.org?  Or, if you don't feel like it, is it OK if I put up 
> the mods on  http://www.gedasymbols.org/user/john_griessen/?
>
> John G
>
>  
The best way would be to get them integrated into the original rather 
than having several copies floating around. I have been slow about 
getting patches and bugfixes integrated into the script, but I will try 
to get it done sometime if you would like to send it to me. I have had 
one bugfix for omitballs on BGA in my inbox for months. I have also 
mentioned doing a CGI interface to footgen, and am still planning on 
doing that in the near future unless someone else would like to take on 
that task.

--
Darrell Harmon
http://dlharmon.com



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