gEDA-user: more on clipping
David Carr
dc at dcarr.org
Fri Oct 13 00:42:42 EDT 2006
Just curious,
How are you handling arcs in the polygons? Are you using line segments
as an approximation or are you actually using an arc primitive? If you
are using line segments, does the number of segments vary on the
diameter or is it fixed?
Your 100K vertex comment made me curious.
-David Carr
Harry Eaton wrote:
> Levente wrote:
>
>> I've tested this clipping toy for a while. I think the best thing
>> would be if there was a way to recalculate dead areas; hence for
>> example, if you add a via in a dead area, and in the other side if
>> there is some GND present, the area can be again filled. So somehow
>> it should be dynamic. Or it would be nice to have a menu item like
>> "Recalculate polygons" or something like this.
>>
>>
>
> I think you should morph the polygon into its pieces, then use the
> f-key to highlight those that are connected. If you are able to
> connect the others, then keep them or delete them if you can't get
> them connected.
>
> The advantage of this is that you don't have to constantly re-compute
> the one huge polygon with its hundred thousand verticies. It will make
> working with, and re-loading the design much faster while still
> accomplishing everything you want.
>
> h.
>
>
>
>
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