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Re: [pygame] A simple OpenGL pygame alpha blending example
It would make my day if a new version of the PyOpenGL source came out
that compiled for OS X without pulling teeth. GCC dies during part of
the process without good reason (both the 10.1 gcc and 10.2 gcc), I had
to do stuff manually.. *shudder*.
-bob
On Thursday, September 26, 2002, at 11:57 AM, Mike C. Fletcher wrote:
> Nice demo. On my machine, one of the WAV files I selected was rather
> warped (Homer Simpson sounds like a robotic chipmunk (playback at too
> high a frequency)). Otherwise no problems.
>
> Good summary of why we're (PyOpenGL's) stalled :) . If I recall
> correctly, Rene (or maybe even Tarn?) already checked in the patch you
> sent, but the CVS repository is currently about 75% through patching
> for the latest SWIG (I can't recall of the top of my head what bugs
> were still lingering, there weren't many, but I seem to recall at
> least one being big), so no way for me to do a fixed release at the
> moment.
>
> If some C programmers from PyGame are interested in helping out with
> PyOpenGL maintenance, feel free to contact me :) .
>
> However, in the meantime, I've checked in this fix, so we should be
> okay the next time a release is done. (Test cases are very helpful :)
> ).
>
> Enjoy,
> Mike
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