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[pygame] Fwd: Pygame OSX
- To: pygame-users@seul.org
- Subject: [pygame] Fwd: Pygame OSX
- From: Pete Shinners <pete@visionart.com>
- Date: Wed, 11 Sep 2002 12:27:31 -0700
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- Delivered-To: pygame-users@seul.org
- Delivery-Date: Wed, 11 Sep 2002 15:33:04 -0400
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-------- Original Message --------
From: Bob Ippolito <bob@mastersofbranding.com>
To: pygame-users@seul.org
On Wednesday, Sep 11, 2002, at 10:26 US/Eastern, bweiland@chiinc.com
wrote:
> I've been working on getting pygame 1.5.3 installed under OS X
> (10.2). Korruptor had posted a note here about doing this with
> the default SDL-devel pkg. This worked for me on my TiBook
> that had a previous install of Bob Ippolito's kitchen-sink
> package still laying around, although I think it was making
> use of the old SDL install. However, trying to build and
> install on a new/clean 10.2 system is not working. BTW, I'm
> using/trying to use the default python 2.2 installed with
> Jaguar.
The jag python will certainly not work, you'll need a framework
build of a recent python (preferably from the 2.3alpha branch).
Trust me on this one; it's possible, but requires some serious
WindowServer hacking in undocumented don't-touch-me land... that
will likely be totally different b/n 10.1 and 10.2 and will probably
change again.
Here's what I recommend:
# checkout latest CVS python, build and install with:
./configure --enable-framework ; make ; sudo make frameworkinstall
Compile/Install dependencies (libpng, zlib, etc.. whatever you need)
Checkout the SDL12, SDL_image, SDL_mixer, SDL_ttf2 packages from
CVS, tar zxvf PBProjects.tar.gz in each of them.. opt-cmd-e (edit
target) and change @executable_path/../Frameworks/ to
/Library/Frameworks/ and build away
Compile/Install PIL and Numeric
Should be safe to install pygame from there. If you don't have a
sdl-config in your path, snag it from my ancient distribution or
something, or poke around in the SDL12 dir to see if it's there.
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