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Re: [pygame] Pygame and Psyco
I too have been experimenting with psyco a lot lately. For intensive
number crunching (AI, pathfinding, line-of-sight etc.) it really does help
a lot. Makes writing an extension for speed-critical parts a much less
attractive choice.
Some hints:
Psyco can optimize integer arithmetics a lot better than floating point.
Replacing float calculations with fixed-point integer math can make a
routine several times faster.
Also, there is a bug in the current (0.4.1) release that causes psyco to
crash on some platforms when using Numeric. This is fixed in CVS.
--
Sami Hangaslammi
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