I did a little google-fu and found an old entry which describes my
problem, but nobody answered:
http://www.mail-archive.com/pygame-users@xxxxxxxx/msg09485.html
What I'm trying to do is basically the following:
#taken from the Mouse class
self.posx, self.posy = mouse.get_pos()
self.posx = int(self.posx/16)
self.posy = int(self.posy/16)
self.pos = self.posx*16, self.posy*16
self.rect = self.pos, (16,16)
#this is the part from the program
windowinfo =
pygame.display.Info()
size = width, height = windowinfo.current_w/2,
windowinfo.current_h/2
screen = pygame.display.set_mode(size)
screen.fill([20,20,20], Mouse.rect, BLEND_RGB_ADD)
The only time the segfault happens is when I move the cursor to the
bottom of the window. The left, top and right sides do not cause this
problem.
Any insight?
Thanks,
Chris