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Re: [pygame] Native PyGame method for automatically scaling inputs to a surface resolution?
Christopher Night wrote:
If you're going to say that lines are 1-dimensional and thus infinitely
smaller than pixels, and thus we're obliged to draw a thin rectangle
whenever we want a line, then (a) I probably would not use the tool if
it doesn't even support drawing lines,
There's no reason line drawing shouldn't be supported.
A line of some specified width can easily be converted
automatically into a filled polygon, and there can be
a default for the width if it's not specified.
Postscript has a notion of a "hairline": if you set
the width to 0, it draws the narrowest line that the
device can produce, whatever scaling is in effect. For
a PyGame surface that would be 1 pixel.
--
Greg