On 30/09/10 04:23 PM, Kris Schnee wrote:
On 2010.9.30 12:01 PM, Massimo Di Stefano wrote:I tried the following code in a standard python shell :from pygame.locals import * import pygame pygame.init()Leopard libedit detected. (6, 0)for event in pygame.event.get():... if event.type == QUIT: ... running = False ...pygame.event.pump() pygame.quit()Different note: isn't pygame.event.pump redundant here, since you're already clearing the latest events by calling pygame.event.get()?
Probably. I just suggested pygame.event.pump as an alternative to an event loop. But pygame.init() does not open a window, so no event loop should be needed.
Lenard Lindstrom