I'm new, but this is giving me problems. I'm on Ubuntu 9.04. I have tried copy pasting other source codes with the same result. Should I just make my own Font class from spites?
import pygame ===============================
def test(): screen = pygame.display.set_mode((640, 480)) background = ""> background = ""> background.fill((0, 0, 0))
font = pygame.font.get_default_font()
theFont = pygame.font.SysFont(font, 40) msg = theFont.render("Hello World!",1,(255, 0, 255))
screen.blit(background, (0, 0)) screen.blit(msg, (20, 100)) pygame.display.flip() done = False
while not done: for event in pygame.event.get(): if
event.type == pygame.QUIT: done = True ================================ test() ================================ /usr/lib/python2.6/dist-packages/pygame/sysfont.py:139: DeprecationWarning: os.popen3 is deprecated. Use the subprocess module.
flin, flout, flerr = os.popen3('fc-list : file family style') Traceback (most recent call last): File "<input>", line 1, in <module> File "<input>", line 8, in test
File "/usr/lib/python2.6/dist-packages/pygame/sysfont.py", line 253, in SysFont font = pygame.font.Font(fontname, size) error: font not initialized
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