Kai Kuehne wrote:
Looks similar to http://www.scriptedfun.com/pygame-starfield-rain/
but it's cool.
Yep, that's the site that inspired me. Mine is a different solution to
the same problem, but the raindrops look similar, that's true. If you
look closely, his are leaving trails behind - mine isn't, it's using
an entire raindrop with a tail that 'peters out.'
Luke noticed the dirty rectangle code wasn't working quite correctly,
so I've modified the code and reposted it at
http://incarnation.danbo.com/ubbthreads/modifypost.php .
I also added some features, such as:
* Speeding up big raindrops so they appear closer
* Changing the translucency of raindrops so smaller ones are dimmer
and look farther away
* Optimized the particle engine so the raindrops are created once when
the generator is created (as opposed to being continually created and
destroyed)
* Put the drops on a timer so they move at the desired speed
regardless of how often you call the rain generator
* Made the left and right arrow keys decrease/increase the rain speed.
plus miscellaneous enhancements.